Below are my most recent papers:
PhD Proposal Plan - A work in progress, February 2007
Technology
has come to play a crucial role in our social interactions and the
structures around us (Castells 2006) . At the same time this technology
is altering our perception of these social interactions and rearranging
the structures that make up our daily life. This new information offers
us the ability to create new things together and collaborate on scales
and in ways never possible before (Rheingold 2003). But, at the same
time because of this unparalleled ability for collaboration across
networks of people and technology, problems emerge in understandings
how to make these collaborations more effective. Little is known about
how peers or groups share relevant information in across mobile and
wired systems and what this means for learning and collaboration and
how we need to design and support these activities. Which raises the
main research question: What are the specific needs to better support
new modes of interaction for collaboration in mobile learning
environments? This proposal suggests that developing tools to visualize
interaction through the design process can help provide insight for the
future design and evaluation of mobile collaborative systems.
Read the Proposal »spikol_phdprosal.doc
Designing Innovative Learning Activities Using Ubiquitous Computing
Will be presented at ICALT2007,
the 7th IEEE International Conference on Advanced Learning Technologies
July 18-20, 2007 in Niigata, Japan. Co-authored with Arianit Kurti
& Marcelo Milrad,at CeLeKT.
Recent
advancements in mobile, wireless and positioning technologies have
contributed to the development of new software applications to be used
anywhere, anytime and in almost any device. When these technologies are
used in educational settings, new learning opportunities arise.
Location-based services in educational settings potentially offer
advantages of tailoring the content to the specific location/object and
thus contextually increasing relevancy. In this paper we describe our
current research focuses on exploring the integration of physical and
computational media for the design of ubiquitous learning environments
to support a variety of outdoors educational activities using mobile
and positioning technologies. Moreover, we are also exploring how
intelligent support techniques can be integrated in these environments,
to scaffold particular aspects of teaching and learning.
Read the Paper »Download icalt2007.doc
New collaboration patterns mediated by pervasive technology in learning context.
Will be presented at Pervasive 2007,
the Fifth International Conference on Pervasive Computing, May 13-16,
2007 in Toronto, Ontario, Canada. Co-authored with Arianit Kurti,
Marcelo Milrad, Martin Svensson,
and Oskar Pettersson at CeLeKT.
Learning
as a social activity has evolved together with human society. Nowadays
learning is mainly based in collaboration between actors and artifacts.
Technology enhancement of these collaboration patterns has led to
introduction of new learning paradigms. Pervasive technology offers new
ranges of possibility when it comes to supporting learners’ mobility
and their socio-physical context. Use of this context in the learning
process supports the situated learning paradigm. In this paper we
present our ongoing efforts to support indoor and outdoor activities in
a situated learning domain with technology. For this purpose we use the
Activity Theory as a design model and try to provide some in depth
understanding of new collaboration patterns emerging in these settings.
As a result we see that pervasive technologies present a powerful tool
for embedding learning activities in the socio-physical context that
lead to new learning paradigms for ubiquitous these environments.
Read the paper » pervasive2007.doc
Increasing the value of information: Putting content in context: is that enough?
Presented at IRIS29 co-authored with Arianit Kurti, Marcelo Milrad, and Per Flensburg from Växjö University.
This
paper presents our views concerning the use of context as a part of the
participatory approach in order to provide the content in context to
increase the value of information. Our aim is to decrease the
“ontological gap” that exists between users and information system. Our
focus is to close this gap by using contextual information. We
introduce a three layer perspective to context that takes into
consideration location / environment, activity / task, as well as
personal / interpersonal attributes and instances.
Download the paper
(.doc)
Mapping Social Capital: Visualizing the Organizing Effects of Technological Capital
Presented at The Virtual - a room without borders, Södertörn University, Hannige Sweden.
This
paper develops a framework for connecting knowledge and experiences
developed in a complex, project-based, and networked R&D
organization. By working with these socio-technological aspects of
connected knowledge we can provide a way to map the communications and
networks created by people, projects, groups, and create an image of an
organization. The hope is to use this constantly evolving image map of
the organization as one of the key tools to help evolve the
organization and the people that make it up.
Download the paper (.doc)
BoardFamily – design ethics questions around a collaborative online community
Presented as a design case at the Nordic Design Research Conference "In the Making" Copenhagen, May 29-31, 2005.
The
purpose of this design case is to raise questions and open a dialogue
about design ethics for projects in online communities. Boardfamily is
a web community inspired by semantics and knowledge-based systems that
investigate how information is transferred between groups of people.
Boardfamily provides a community platform with a set of rich tools that
visualize how people are connected.
Download the paper (.doc)